Showing Classes

Rodeo Cowboys
                  

1. Showmanship
2. Senior Bit Western Pleasure
3. Snaffle/Hackamore Western Pleasure
4. Western Horsemanship
5. Western Riding
6. Western Trail
7. Reining
8. Stock Horse


1. Showmanship

Only the handler to be judged.  The horse is merely a prop to show the ability of the handler, but competitors should bear in mind that the condition and turnout of the horse would reflect on their ability to fit and show in a halter class.  The handler may only control the horse with the halter lead shank and must not position the horse by touching it with hand or foot.  Any Western type show halter to be neat, clean and in good condition.  Nose chain optional, lead shank to be carried coiled in free hand.  Bits are not permitted.  Bosal with Fiadore is permitted.

Horse’s General Appearance - Hair coat clean and well brushed.  Mane and tail free of tangles and clean.  Hooves should be properly trimmed.  If shod, shoes must fit properly and clinches should be neat.  Inside of the ears may be clipped.  Long hairs on jaw, legs and pasterns may be clipped according to breed regulations.  (Condition 15 points, grooming 20 points).

Tack - to be neat, clean and in good repair.  (5 points)

Appearance of Competitor - Clothes and person neat and clean.  Suitable Western clothes.  No whips to be carried.  (10 points)

Showing the Horse in the Ring.  (50 points)


Showmanship Pattern 1

1.1. Pattern 1

  1. All competitors will walk anti-clockwise around the arena.
  2. When asked by the judge, all competitors will line up approximately 15ft from the wall.
  3. From a standstill, walk on a straight line to the judge.
  4. Stop with your horse in front of the judge, and square him up for inspection.
  5. Turn your horse 180 degrees and immediately trot back through the line.
  6. Stop and turn your horse 180 degrees.
  7. Walk back into line with your horse in front of the judge and square him up.



Showmanship Pattern 2

1.2. Pattern 2

  1. From a standstill, trot on a straight line from marker to judge.
  2. Stop with your horse in front of the judge, and square him up for inspection.
  3. Turn 1¼ revolutions to the right.
  4. Back up.
  5. Immediately trot straight toward the line-up.

2. Senior Bit Western Pleasure

Judging paces used will be the walk, the jog and the lope on the correct in both directions around the ring.  Extreme speed at the jog and lope will be penalised as will an extremely slow pace at the lope causing 4 beating.  A smooth stop out of the lope may be required at the judge's discretion.  Neck reining is obligatory, and reins should be held in one hand only.  When asked to reverse, competitors should turn their horses into the ring and proceed in the opposite direction on the rail.  A rein back is required.

(Performance 70%,  Manners 15%,  Conformation and turnout 15%)

3. Snaffle/Hackamore Western Pleasure

As for Senior Bit Western Pleasure but a stop from lope will not be required.  Two hands may be used on the reins if a novice bridle (snaffle or bosal) is worn.

4. Western Horsemanship

Competitors will be judged on their ability at all paces.  Their position and application of aids will be noted.  Competitors will be asked for an individual performance, the simple legible pattern will be at the judge's discretion.  The Pattern shall be posted at least one hour prior to the class.

5. Western Riding

This is a performance class designed to show a sensible, well mannered, free and easy moving ranch horse which can get his rider around on the usual ranch chores, over the trails, or give a quiet comfortable ride in open country through and over obstacles.

The competing horses will be judged on quality of gaits (walk, jog and lope) change of leads (flying changes are required), response to rider, manners, disposition and intelligence.  The following pattern and routines are prescribed.  It is essential that the judge and the competitors adhere to them.

5.1. Western Riding Pattern 1



On the pattern, the short double line represents a swinging gate, which the horse must put the rider in a position to open, pass through and close without dismounting.  It should be one that will not endanger the horse or rider.

The eight small circles represent markers (cones, kegs or barrels).  Where space permits, the markers on the five marker side should be separated by a uniform distance of not less than 30 ft or more than 50 ft.  The distance between the markers across the width of the arena should be the same uniform distance.  Where this is not possible, the judge should endeavour to set the course as near to these guidelines as possible.

The rectangle represents an obstacle (one small log is recommended) just high enough to break the animal’s stride.

The serpentine line indicates the direction to travel and the gaits at which the horse is to move.  The dotted line (.....) indicates the walk, the dashed line ( _ _ _ ) the jog and the solid line (
 _______ ) the lope.
The competitor will put his horse through the gate and then proceed as indicated by the pattern.  Any horse not following the pattern will be disqualified.

One hand shall be used on the reins, and hands must not be changed except when this is justified for opening the gate.

The diagram shows the course ridden left-handed.  It is permissible to set the course to be ridden right-handed.

5.2. Western Riding Pattern 2



Similar to pattern 1, except that the gate is omitted.  Note also the differences in gait in the initial section.


6. Western Trail

This class will be judged on the performance of the horse at the three gaits, over obstacles, response to rider and intelligence.  It is judged 90 % on the work and 10% on turnout.  In the event of a tie the judge may ask finalists for more work.  At major shows only obstacles 1, 2 and 3 are mandatory.
  1. Opening, passing through and closing gate (USE A GATE WHICH WILL NOT ENDANGER HORSE OR RIDER).
  2. Ride over a wooden bridge.
  3. Ride over at least 4 spaced logs.
  4. A natural water hazard of safe construction.
  5. Hobble or ground-tie in a square of 4 markers.
  6. Back horses through an L-shaped course of not more than 4 ft wide.
  7. Put on and remove a slicker (Own slicker).
  8. Dismount and lead horse over obstacles of no more than 14" high.
  9. Back through and around three - six markers set either in a triangle or a line.
  10. Remove and replace articles in a mailbox.
  11. Side pass over either a straight pole or T-shaped poles, or any other safe combination.
  12. Seesaw of safe construction.
  13. 360 degree turn in a box 5’ or 6’ square.
Other obstacles are permitted at the Judge's discretion, provided they are safe.  Time limits will be applied at the Judge's discretion.


7. Reining

In a Reining class, any one of the seven approved patterns may be used.  When possible the pattern is to be chosen by the show organiser in prior consultation with the judge and the selected pattern
advertised in the schedule.  Each competitor will perform the class separately.  Horse shall rein and handle easily, fluently, effortlessly and with reasonable speed throughout the pattern.  Any horse not following the pattern will be disqualified.

Scoring will be on the basis of 60 to 80, with 70 denoting an average performance.  Each horse will be judged on the neatness, dispatch, ease, calmness and speed with which it performs the pattern.  However, sliding stops will only be required on a suitable surface.

Faults against the horse to be scored accordingly, but not cause disqualification:
  1. Opening mouth excessively against the bit.
  2. Excessive jawing, open mouth or head raising on stop.
  3. Breaking gaits.
  4. Lack of smooth straight stop on haunches.
  5. Refusing to change leads.
  6. Anticipating signals.
  7. Stumbling or falling.
  8. Wringing tail.
  9. Backing sideways.
  10. Knocking over marker.
Faults against the rider to be scored accordingly, but not to cause disqualification:
  1. Losing stirrup or holding on.
  2. Any unnecessary aid given by the rider (such as unnecessary talking, petting, spurring, jerking of reins, etc.)
  3. In reining patterns 1, 2, 3, 5, 6 and 7: failure to run figure 8 within the markers and/or rollbacks beyond the markers is to be considered a fault and not a disqualification.

The arena or plot should be approximately 50 x 150 ft in size.  The judge shall indicate, with markers on arena fence or wall, the length of the pattern.

Reining Pattern Number 1

Reining Pattern Number 1

Reining Pattern Number 1

  1. Run to the far end of the arena, stop and do two and a half spins to the left - no hesitation.
  2. Run to the opposite end of the arena, stop and do two and a half spins to the right – no hesitation.
  3. Run past centre, do sliding stop, no hesitation. Back over slide tracks to centre - hesitate.
  4. Make a quarter pivot to the left to face left wall - hesitate.
  5. Begin on right lead and make two circles to the right, the first small and slow the second large and fast.  Change leads at centre of arena.
  6. Make two circles to the left, first small and slow the second large and fast.  Change leads at the centre of arena.
  7. Begin a large fast circle to the right.  Do not close this circle but run straight down the side past the centre, do a sliding stop (Stop to be at least 20 ft from wall or fence).
  8. Walk to the judge and stop for inspection until dismissed.
  9. The bridle may be dropped at the judge's discretion.

Reining Pattern Number 2

Reining Pattern Number 2

Reining Pattern Number 2

  1. Run with speed, past centre marker.
  2. Stop and back up to centre of pattern.
  3. Settle horse for approximately 10 seconds. Start lope. Circles should be made inside the end markers.
  4. Ride a small slow circle to the right.
  5. Ride a larger and faster circle to the right. Change leads at the centre of arena.
  6. Ride a small slow circle to the left.
  7. Ride a larger and faster circle to the left. 0n completion of this circle, run to end of arena.
  8. Left roll back over hocks (should be made past end marker). Run to other end of arena.
  9. Right roll back over hocks (should be made past end marker). Run back past centre.
  10. Stop (should be made past centre marker). Let horse settle, then in approximate area of stop, do the spins.
  11. Do one 360° spin either right or left.
  12. Do one 360° spin in the direction opposite to that done in 11.
  13. Walk to judge and stop for inspection until dismissed.
  14. The bridle may be dropped at the judge's discretion.

Reining Pattern Number 3

Reining Pattern Number 3

Reining Pattern Number 3

  1. Run past centre of arena and do a sliding stop.
  2. Back immediately to centre of arena - hesitate.
  3. Do two spins to the right.
  4. Do two and a quarter spins to the left - hesitate.
  5. Beginning on left lead, make a small slow circle, then begin a large fast circle. Do not close this circle, but run straight down the side past centre marker and do a right roll back (at least 20 ft from fence or wall).
  6. Continue back to centre of arena, horse should be on right lead at centre. Make a small slow circle to the right, then begin a large fast circle. Do not close this circle but run straight down the side past centre and do a left roll back (at least 20 ft from fence or wall).
  7. Continue back to centre of arena, horse should be on the left lead at centre.
  8. Make a large fast circle to the left at centre of arena. Change leads and make a large fast circle to the right at centre of arena. Change leads and begin a large fast circle to the left. Do not close this circle but run straight down the side past centre marker and do a sliding stop (at least 20 ft from fence or wall).
  9. Walk to judge and stop for inspection until dismissed.
  10. The bridle may be dropped at the judge's discretion.

Reining Pattern Number 4

Reining Pattern Number 4

Reining Pattern Number 4

  1. Begin work to the right.
  2. First figure eight, slow.
  3. Second figure eight, faster (lead change must take place at point A).
  4. Proceed from point B to point C at walk or trot.
  5. Begin run to other end of arena.
  6. Sliding stop.
  7. Turn away from the rail, do a spin and a half - no hesitation. Begin run to other end of arena.
  8. Sliding stop.
  9. Turn away from the rail, do a spin and a half - no hesitation. Begin run past centre of arena.
  10. Sliding stop.
  11. Back over slide marks to centre. Face judge, walk a few steps towards judge.
  12. Pivot right or left, no more than 90 degrees.
  13. Pivot the opposite direction, no more than 180 degrees.
  14. Pivot in direction taken in 12, no more than 180 degrees.
  15. The bridle may be dropped at the judge's discretion.

Reining Pattern Number 5

Reining Pattern Number 5

Reining Pattern Number 5

  1. Face the judge and starting in the centre of the arena, make a large fast circle to the right.
  2. Draw the circle down to a small circle until you reach the centre of the arena - stop.
  3. No hesitation, do a double spin to the inside of the small circle in the centre of the arena – at end of spins horse should be facing the left wall - slight hesitation.
  4. Begin on left lead and make a large fast circle.
  5. Then a small circle, again drawing it down to the centre of the arena - stop - no hesitation.
  6. Do a double spin to the inside of the circle - slight hesitation - horse to be facing left wall.
  7. Begin on right lead and make a fast figure eight over the large circles - close the eight and change leads.
  8. Run to far end of arena and do a left roll back.
  9. Run to opposite end of the arena and do a right roll back.
  10. Run back past centre of the arena and do a sliding stop - hesitate.
  11. Back over slide tracks.
  12. Finish - walk to judge for inspection and dismissal.
  13. The bridle may be dropped at the judge's discretion.

Reining Pattern Number 6

Reining Pattern Number 6

Reining Pattern Number 6

  1. Walk to centre of the arena, stop. Horse should be facing left wall or fence.
  2. Complete four spins to the left.
  3. Complete four spins to the right. Hesitate.
  4. Begin on right lead and complete two circles to the right. The first circle large and fast, the second circle small and slow.
  5. Change leads at centre of the arena.
  6. Complete two circles to the left. The first circle large and fast, the second circle small and slow.
  7. Change leads at centre of the arena.
  8. Begin a large fast circle to the right. Do not close this circle but run straight down the side past centre marker and do a left roll back at least 20 ft from wall or fence. No hesitation.
  9. Continue back around top half of previous circle, do not close this circle but run straight down opposite side of the arena past centre marker and do a right roll back at least 20 ft from wall or fence. No hesitation.
  10. Continue back around previous circle, do not close this circle but run straight down the side past the centre marker and do a sliding stop at approximately 20 ft from wall or fence.
  11. Back straight to centre marker.
* Horse may come out of roll back on either lead, however, it should be on correct lead when going around the end of the arena.

Reining Pattern Number 7

Reining Pattern Number 7

Reining Pattern Number 7

  1.       Run with speed, past centre marker.
  2.       Stop and back up to centre of pattern.
  3.       Settle horse for approximately 10 seconds.
            Begin figure 8 at lope to the right, to be inside the end markers.
4 & 5.  Ride figure 8 small and slow.
6 & 7.  Ride figure 8 large and fast.
            On completion of second figure 8 run to end of arena.
  8.       Left roll back over hocks (should be made past end marker).
            Run to other end of arena.
  9.       Right roll back over hocks (should be made past end marker).
            Run back past centre.
10.       Stop (should be made past centre marker), let horse settle,
            then in approximate area of stop, do the pivots.
11.       Pivot right or left no more than 90 degrees.
12.       Pivot opposite direction, no more than 180 degrees.
13.       Walk to judge and stop for inspection until dismissed.
14.       The bridle may be dropped at the judge's discretion.

8. Stock Horse

Lariat must be carried, a neck rope must be used.  If closed reins are used, hobbles must be carried.  Competitors should report to the judge for inspection before beginning work and at the end of the class.  Each competitor works individually at:
  1. Quick start and controlled stop.
  2. Settle horse, 10 seconds and back up.
  3. Small figure of 8, slowly.
  4. Large figure of 8, fast.
  5. Ground-tie (or hobble if closed reins are used).
  6. Rope test - at lope whirl the rope, throw the rope forward of the horse and halt.  Dismount, hold the end of the rope.  The horse should back until it achieves a tight rope and holds it tight at all times.
  7. Competitor should remount and show the horse trailing the rope as it is recoiled, before reporting to the judge.

In this class an overall smoothness will be looked for as well as a horse which is both obedient to the bridle and working off the haunches; failure to change front and hind legs in a figure of eight will be penalised.  Holding any part of the saddle will result in a disqualification.

Judging:
40% of the marks are awarded for sections 1 to 4.
20% of the marks are awarded for section 5.
30% of the marks are awarded for section 6.
5% of the marks are awarded for section 7.
5% of the marks are awarded for overall impression/turn-out.


 

                      

  
  
  
  
  
  
  
  
  
  
  
  




All material Copyright ©British Rodeo Cowboys Association 2012